Metasys UI Graphics - Metasys - LIT-12011832 - General System Information - Metasys System - 12.0

Metasys System Configuration Guide

Brand
Metasys
Product name
Metasys System
Document type
Configuration Guide
Document number
LIT-12011832
Version
12.0
Revision date
2024-03-25
Product status
Active
Language
English

Metasys system designers can efficiently create, edit, and manage graphics in either Metasys UI or JCT. The Graphics Manager and Graphics Editor do not require any additional software. System designers can immediately validate graphics created within the Metasys UI. Included is a full library of symbols and templates that provide photo-realistic images of equipment, systems, and floor plans as a starting point for system designers who do not have the time or expertise to create graphics from scratch.

To ensure optimal performance of the graphics created in the Metasys UI, follow the guidelines in the table below.
Table 1. Suggested maximum selections
Item or element Guidelines Notes
Number of elements (shapes, symbols, or images) 0–125 An element is any shape, symbol, or image that is added to the graphic.
Number of bound Metasys points 0–200 For optimal performance, you should have no more than 200 bound Metasys points on a single graphic, unless you are using a Status Summary element.
Number of status summaries 0–6 This limit allows for 50 bound Metasys points per Status Summary with a recommended maximum of six Status Summaries on a graphic. The limit results in 300 points whose statuses are summarized using only five elements (not 300 elements). This Status Summary exception contrasts the bound Metasys point guideline of 200 maximum, because not all bound values appear in the graphic.
Number of images 0–5 An image is any image file that is added to the Graphic Canvas.
Note: For optimal performance, images should have a maximum size of 1,600 pixels (height) by 1,200 pixels (width) and 1 MB in file size. If your images exceed these dimensions, you may experience significant delays in load times.
Number of animations 0–50 This number applies to animations that are actively running at the same time (for example, a supply fan and a return fan).