About this task
Place the pointer over the starting connection point or right side of an Activity Input block (appears yellow) until it changes shape from an arrow to a magic wand (), and click the starting connection point. Compatible inputs/outputs of all blocks change color from orange to green indicating where you can connect.
Note: If you do not wish to complete the connection, press the Escape (Esc) key or click within the empty space in the logic diagram to remove the starting connection point.
Drag the pointer (magic wand) to the desired destination connection point and click the point. The connection line appears in the logic diagram and the connected input point appears yellow.
Figure 1. Connecting a Block Process
- A tooltip appears when you place your pointer over an invalid connection point. An invalid connection is when the data type of the source and destination do not match (for example, a Boolean source and a Float destination).
- The tool automatically creates and configures the hierarchy table in a translation block when you connect an Activity Input block to an Activity Output block of different types (Boolean to two-state Enum or two-state Enum to Boolean). See Configuring the Translation Blocks for details.
- If you are having trouble making connections for loops, see the related entry in the Troubleshooting section.